When starting a project, my primary goal is to learn more about the user and their problems, wants, needs, and the environment or context in which they’ll experience our design. Work with teammates and define the scope of the product.
I usually start with secondary research to understand the field and the context of the user problems. After knowing the scope of the project, I will conduct foundational research to uncover users’ mental models to empathize with their needs. Follow by design research, to structure the product design framework and plan for post-launch research to validate the assumptions and the designs.
Based on the UX Research & Analysis finding, I usually will start the UX design process by creating user flow and wire-framing. Together with the creation of Information Architecture, I will keep on building a more complex flow after several stakeholders’ meetings and confirmations.
Parallel to other UX Designs, we usually start to build the UI with a design system to increase the effectiveness of our design process. Adopting the rules from design guidelines, we make good use of the atomic design system to create a feasible UI to shape product features for user flows crafted for the best UX practice.
Prototyping and testing are interconnected, I always test the designs at each stage of prototype development rather than waiting to test until after the working prototype is complete. Think about ways to include testing throughout the design process, to make sure the team is iterating the designs based on user feedback instead of other reasons.
With a project management background, I can communicate effectively with product owners in an agile working environment. I am also capable to work in a scrum team to conduct design sprints for product features. I adopt a Lean UX mindset to create effective product design to balance to needs of users and business requirements.
"Don't Make Me Think" by Steve Krug is a practical guide to web usability that emphasizes the importance of simplicity and clarity in design. The book provides practical tips and guidelines for creating user-friendly websites and interfaces that are easy to navigate, understand, and use.
Lean UX is a guide to implementing lean principles in the user experience design process. The book promotes rapid experimentation, collaboration, and continuous feedback to create user-centered products that solve real problems.
"The Design of Everyday Things" by Don Norman is a classic book on design that explores how people interact with everyday objects and technology. The book emphasizes the importance of usability, user-centered design, and feedback in creating products that are intuitive, understandable, and easy to use.
"A Designer's Research Manual" by Jennifer Visocky O'Grady and Ken O'Grady is a comprehensive guide to research methods for graphic designers. The book covers a wide range of research techniques, from user surveys and focus groups to competitive analysis and ethnographic research, and provides practical advice for conducting effective research in the design process.